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A Godot module to create complex 2.5D Isometric Map.

Classic tiled map does not permit to create complex isometric map with 3D logic. This tool is designed so. Here every basic node is an IsometricPositionable, which means it has 3D coordinated and size (an AABB). Then a topological graph is generated so that tiles are well ordered, according to their 3D position.
An IsometricPositionable can be sumbitted to 3D physics if it has a godot physics child node.

IsometricPositionable is a godot node. This means you can quickly derive from one, use a tile or a map in several maps, and change an element used in many maps without taking care of editing those maps. In other words, this tool is designed for re-usability of assets and easy fix.

Disclaimer: This project is still work in progress and not ready for production.