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Creating PositionableSet

PositionableSet is a godot resource to centralize positionable (both tiles and maps) used by a map. It is used by maps when initializing, to find which tile to add as child. The positionables you can add to a map while editing depends on the PositionableSet used by the map.

To create a positionable set, right click on folder and create a new resource of type PositionableSet. You can then edit it byt clicking Edit Positionable Set at the bottom of editor:

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You can add categories, which are logical folders to organize your positionables. You can also remove an entire category. Be aware that removing a category will also remove the tiles in it from PositionableSet.

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You can then add/remove tiles from the selected category:

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You can also add maps, as they are IsometricPositionable:

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Don't forget to save the PositionableSet when done with editing.

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